
After an extended absence (due to a combination of few ideas of things to write for them, shortages of time, and platform-specific challenges), I'm back into the DIC52 with an entry for the HTML5 challenge, Traspel Lite. This is a simple one-page spellcasting game, pitting the player against a series of foes of increasing difficulty. (I've gotten to Hastur so far while testing.)
Gameplay elements are a mix of Boggle and Bejeweled and the "Lite" is there because this was actually built as a prototype/proof-of-concept to test out some ideas for a magical combat system. The javascript is also a bit of a mess because of this - I didn't really plan the code out that much in advance and I'm not going to put much effort into cleaning it up because my plans for it are to move the game logic out into a comet server, which will allow me to add multiplayer, more varied AI opponents, persistent player stats, and, ultimately, an RPG system to allow characters to create their own spells.
Really, it's just a happy coincidence that DIC52 happened to offer an HTML5 challenge just as I was starting in on picking up the HTML5 canvas for this anyhow...
Code is not posted here, but, since it's all browser-side logic, you can easily download it from the game itself.
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